Hey all, in my world of freelancing for indies, I’m seeing a lot of discussion about using MayaLT because its only 50 quid a month.
Unfortunately it doesn’t support a lot of stuff, including Set Driven Key, expressions, splineIK solver etc. So basically. pretty much all rigs we know and love won’t work, neither will auto riggers.
Ofcourse theres workarounds etc, could build an LT rig with just the features they support, although I’ve not tried this.
My question is, has anyone animated with the maya built in HumanIK rig? Do they like it?
I’m just hearing from some non-animator folk that they think MayaLT, despite its limitations is enough for game dev, and, by extension, humanIK is fine, but I’ve not used it.